Thursday, February 20, 2020

Hot Springs Island - Session 2 - a play report


Cast:

Chelsea: Wind Elf Orthodox Wizard

Valinar: Human Guardian

Tabitha: Dwarf Drowned Wizard

Clara: Human Curator



The Law of Avoidance

After spending the night in the clearing, the party awoke to further examine the "moving bushes" on the boulder piles. They did not appear to be harmful and so the party struck out for the coast and continued traveling west. The black sand beaches stretched ahead of them. After a time their attention was drawn by two things: one, a ring of red crystal stabbing up out of the sand, and inland a tall dead tree standing on a hill above the rest of the jungle.

Tabitha took interest in the ring of crystal and investigated it while the rest hung back, afraid to approach. She discovered several things about them: that the crystal glowed faintly, that when closely viewed there appeared to be a flickering flames inside, and when she applied her magical senses to it it was indeed magical and felt as if there was a space inside it waiting to be filled.

After Tabitha had spent some time with the ring the party decided to move on and investigate the tree on the hill. They made their way through the jungle and approached the large, branching tree. It and the hill were covered in thick red and yellow vines. And standing out in bleach-white contrast, bones, large ones scattered amongst the tangle.

After some debate, Valinar grabbed a branch from the nearby jungle and approached the tree. Before he could get close enough to poke the vines, they began to writhe and pick up the pieces of bones, and after a brief moment of movement there before them hung a complete skeleton of a large creature, similar in size and shape to the Night Axe encountered before.

The jaw began to move in a mimicry of speech and a disembodied voice began speaking. The skeleton seemed eager to engage in intelligent conversation, particularly riddles. The party asked if they could do anything for the "skeleton tree" as they called it, and they were given two tasks: to bring it the fart of a salamander or the tear of an earth imp. Bringing either item would result in them earning some large gems, apparently hidden beneath the mass of vines.

Valinar offered a secret to the tree in exchange for a secret in kind. The "skeleton tree" agreed to the exchange and offered that there was a spring beneath a cliff of white rock to the east where the Night Axe like to go and there "may be someone living there".  The only other notable thing to be gleaned was that the being seemed to have a measure of derision for the Chelsea the Elf during their conversation.

Unwilling to continue exchanging riddles with the skeleton tree, the party continued West through the Jungle. After a time, the came to a clearing in the jungle half a mile deep - old, large stumps protruding from the undergrowth. On the far side they could see 7 large huts amidst several tall black spires of rock. They decided to approach the village through the clearing, narrowly avoiding falling into some sort of hidden pit. They only made it about halfway across the clearing before hearing what sounded like a trumpet call coming from the village. Assuming that they had been spotted and not wanting a confrontation, the party back tracked and headed on to the coast.

As they debated what to do with what was left of the day, they heard a loud voice calling out further down the beach. Again, not wanting to be spotted they hid behind some boulders. Four night axe came meandering down the beach calling out and checking caves. Two of them were different than the others they had seen - these were lean and drawn, skin pulled tight over hard cut muscle, and eyes that burned with intense focus. The group of Night Axe appeared to wither not notice the party, or didn't care as they continued down the beach out of sight.

With that, the party spent their second night in Hot Springs Island.


This adventure on Hot Springs Island is being run using my hack of the GLOG system created by Arnold Kemp and further tweaked by Skerples.

No comments:

Post a Comment