Monday, February 3, 2020

Hot Springs Island- Session 1- a play report

Cast:

Randall: Vulpein (fox person) Drowned Wizard 

Chelsea: Wind Elf Orthodox Wizard

Valinar: Human Guardian

Tabitha: Dwarf Drowned Wizard

Clara: Human Curator

Play Report:


Imprisoned for crimes either real or accused, this group of individuals was offered a way out of their bleak servitude by the magnanimous Martel Company. The offer: buy your freedom by hunting treasure in the Swordfish Isles. En route, the party was branded with a cursed mark, one that would kill them if payments were not made to the Company. Before arriving at their destination a storm hit sinking the ship and killing the crew. The only survivors were Randall, Chelsea, Valinar, Clara, Tabitha, and a handful of other Martel slaves. 

Gathering supplies that had washed ashore from the wreck. Several of the slaves decided to set up a sort of base camp on the beach, while the four set off to figure out where they were and what to do next. 


Not far from their base camp they discovered a beach, littered with whale carcasses; but there was no smell of rot in the air. On approaching one of the carcasses, Randall heard something foreboding inside its belly and chose to leave well enough alone. 

The party made their way Northwards and heard the sound of chopping and some sort of conversation that most of the party was not privy to.  Investigating the sound they discovered two large, gray-skinned creatures gathering lumber. They stood at least eight feet tall, with powerful looking arms and legs, though rather round in the gut, bald heads framing gleaming tusks protruding from their large mouths.
After a moment of listening to their conversation Randall realized that he understood it.

After conversing for a bit the two "Night Axes" decided that the party should talk to "Glavrock", he would know what to do. So, the party was brought to a village, protected by deep trenches and patrolled by more of the these large, ashen ogres.


Glavrock, taller than the two escorts by a head and brimming with authority and calm was sympathetic to the adventurers plight, as the Night Axe too had been enslaved by a man he called Svarku. However, he seemed to be hesitant to ally himself with the party - people he hardly knew - and said he needed time to think of how they could earn his trust. "In the meantime," he said, " if it is treasure you are after, you could seek out the Den of the Great Boar to the north, the old slave quarters of the Night Axe to the west, or the ancient city or tower to the southwest."

Without much else to say to each other the party began to travel along the northern coast and spent the rest of the daylight discovering what appeared to be a cooking spot for the Night Axe and a large clearing of rock and plants.

Where will they go? Will they survive long  enough to acquire some treasure? We'll find out.

This is being run using my hack of the GLOG system created by Arnold Kemp and further tweaked by Skerples.

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